Im with you bro, We should not have to deal with this kinda stuff with Epic Assets
Appreciate the links Basement Bob. =)
Only just noticed yours. Thanks. ![]()
Personal I would love to know how to setup the control and what does what in unreal engine (attack the paragon characters do and “how to set them up in your own projects”).
**Paragon - Stand Alone Version **
@ & [USER=“1580150”][EPIC] Kalvothe[/USER]
I noticed suggestions on Reddit & on the Paragon forums mentioning leaving the PVE part of Paragon available and think this would be a great idea even for UE4 Developers.
If Paragon is completely taken down after the 26th there will be no ‘Point of Reference’ for all the animations, attacks, gameplay, or Lore that the assets were designed for, leaving Unreal developers with nothing to learn from to some degree.
I also believe that it would allow some disclosure for players, devs, and possibly even some Epic Employees that have spent years with Paragon.
If nothing but to take any server dependencies out & create a bare-bone implementation, I believe it would help.
And also that it would be an excellent showcase example for others to see & learn from and a monument to Paragon & what Epic is trying to do for the gaming community.
& thanks Epic - Ayretek ![]()
Now i can finally make a project that is a battle royale game but with dungeons and cool characters :3
Will the assets be avaible after april 26?
I recorded a lot of the vfx from this awesome content as .gifs and shared them on twitter.
If you like vfx, def check out https://twitter.com/Luos_83/status/985632408514039808
Anyone else has problem with importing Grux into a project? The mesh is fails to load, or the folder re-adding fails after attempt to readd the character to existing install.
After exporting, is it possible to import into 4.18?
They are Made for 4.19 and above (they will not work with 4.18 ).
Here is a project I am working on using these assets. Thanks so much Epic Games! Smash Bros/League Hybrid Prototype - YouTube
First off, thanks Epic for all the great work you guys been doing for the community.
Currently I’m making a game(link in signature) using these assets. What I want is to keep the identity of the characters in my game. Meaning not changing the characters name and lore, basically keeping a connection to Paragon. If I keep the characters identity from Paragon is that infringement? Would I be violating any copyright laws? and if so would I be able to acquire license to do so?
I just want to keep the games origins alive at least and also maybe try not to get Paragon fans upset about it.
Thanks for releasing these Epic! Are guys to show us how to hook up character skills. That would be super awesome!
I want to say thank you again for releasing this pack, i want to ask is there any plan to release technical details from this project ? such as animation programming that described in this live streaming video ?
This is amazing. Thank you Epic. Is there a thread somewhere where people have posted all the projects they are using the assets for? I’d love to help out where I can.
thank you Kalvothe** for the reply
I am probably going to render in UE4 anyway**
I have actually since posting here been rendering my Daz and iClone characters in Unreal by packaging temporary games and using Nvidia shadowplay and am probably going to do the same using the Paragon assets as it looks very impressive and renders much faster than Octane or iClone, still slowly getting my head around retargeting animations sadly I am not geeky gifted so creating Blueprints a bit beyond me, I can at least set up animated scenes though and use the first person as my realtime camera.
Hello forum user,
I just opened the demo map “ParagonSample” from Paragon Asset provided by EPIC to see which parts it contains. I wonder how the water surface is made in the map (see screenshot). The texture adapts exactly to the contour of the individual islands (in the screenshot the water surface is scaled to make it easier to see). It has only one material with different textures applied to it.
I’ve not rebuild the Lightning so the schadows are from the objects before scaling the water plane.
Thank you very much in Advance for any help that will be appreciated.
cgarchitekt
This is stupid, why can’t you people at epic games release paragon has a offline client. My goodness
Hello, thanks for all those awesome assets Epic Games!