$12 Million Worth of Paragon Assets Released - Updated!

You missed the point… It was that you take the material shaders, which are what usually make/break a mesh, and slightly modify the node graphs so that it doesn’t look like a blatant rip. From there, you plug and chug in your own models and sell them with the shader that you didn’t make and are calling your own. Don’t forgot to use some flashy clickbait marketplace image with a generic Daz3d female character that has her “stuff” almost hanging out.

Do you know how much work goes into making a AAA character skin shader? People will pay some serious money for that sort of thing. It’s not about the actual models/assets, it’s about the shaders that make them super high quality. Granted, everyone has access to these assets, so they can play around with them as they’d like, but a lot of people get easily confused by the overly complex node graphs. That’s where the asset flippers come into play where they make super simplified inputs to a material instance, that is based on a material that they did not create, and make a profit from ripping off someone else’s work.