100fps+ down to 18fps in the Rift???

Well i’m not so sure about most people having much better performance with 0.4.4 than 0.4.2… myself and a few others have reported much worse performance after 0.4.3… I sometimes wonder if the people that have NOT noticed a decrease in performance is because they have Windows 8.1 instead of Windows 7, or because they didn’t try 0.4.2 in DIRECT mode + AERO OFF + mirror OFF + a screen percentage that was on the limit of barely hitting 75 fps… in those conditions i could run my scene at “hmd sp 140” on 0.4.2, but i have to go down to “hmd sp 110” to have it playable on 0.4.3 / 0.4.4 (blurry mess in comparison).

Nope using something compiled on UE4.6 (GitHub version) with the 0.4.2 runtime will give the following message: “This App requires the 0.4.4 version of the Oculus Runtime”.