1 SqKM plane mesh with 2 triangles vs with 20K triangles?

  • What are the differences between 1 SqKM plane mesh with 2 triangles vs with 20K triangles?
  • Better performance with 2 triangles mesh because of less triangles? Any Drawbacks?
  • The only differences that i know are “Vertex Paint” and “World Position Offset”,
  • If we have more vertices, we can draw diagrams on that mesh and we can do dynamic positions with WPO.
  • Any other?

Distance fields won’t work?..

Is it ok to render big ocean water with just 2 triangles plane if i don’t need wpo and distance fields? Is there any performance draw backs with this?

Not at all. In fact I’m doing exactly that :slight_smile:

If you just want quite a calm sea, and are giving things some ripples with the normal map, a 2 triangle plane is fine.

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