- What are the differences between 1 SqKM plane mesh with 2 triangles vs with 20K triangles?
- Better performance with 2 triangles mesh because of less triangles? Any Drawbacks?
- The only differences that i know are “Vertex Paint” and “World Position Offset”,
- If we have more vertices, we can draw diagrams on that mesh and we can do dynamic positions with WPO.
- Any other?
Distance fields won’t work?..
Is it ok to render big ocean water with just 2 triangles plane if i don’t need wpo and distance fields? Is there any performance draw backs with this?
Not at all. In fact I’m doing exactly that
If you just want quite a calm sea, and are giving things some ripples with the normal map, a 2 triangle plane is fine.
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