(64-bit)): LogPakFile: Display: 1 small files (2048) totaling 370351002 contiguous bytes found before first 'large' file. Changes to any of these files could cause the whole group to be 'dirty' in a per-file binary diff based patching system.
Can this be fixed, and if not could this interfere with Steam’s patcher?
Not sure, I don’t have this any longer, but during this error I had a faulty SSD. But I also deleted the Derived Data Cache file, and re-added (copy / past via Explorer) some corrupted textures, some of those were in 2K. So perhaps the error suggests that there is a corrupt texture in high resolution, but with a very low filesize, just a few kb.