Yep, does not seem to hinder anything in game thank god… The animations in the PIE are also screwed up as the character always runs when on a dino…
Sorry about that mix-up! We’ve posted non-crashing v224.5 binaries to GitHub (this was also an issue which affected the general game release and has since been fixed), and linked the correct v224 content in the original post. If someone can try them and confirm they seem to work alright, then we’ll go ahead and get the Epic Launcher updated as well:
"ARK Dev Kit v224.4 has been posted to the Epic Launcher!
However, you’ll want to install this corrected content over it: https://drive.google./file/d/0B0d…ew?usp=sharing
And these v224.5 Binaries, via GitHub, to fix a crash case: "
We really appreciate it!
The last patch also seems to have made my pawn eternally sprint in place.
Are you running v222.5 binaries from GitHub/content from Google Drive? Everything seems to be good with those for us…
i will be updating manually in just a moment . Ill let you know how it works for me
Speaking of, is there a proper order in which to copy over first? Binaries then differing content? or the other way around?
Doesn’t matter which, as they affect different files (GitHub and the Google Drive ZIP).
Thank you so much jslay. The GitHub + Google Drive content seems good to us here (i.e. no crashes or animation problems and correct latest content), but once confirmed by someone from the community, we’ll get the Epic Launcher updated.
Cheers,
Getting a crash when compiling, but the cooker keeps going. So Im gunna let it finish, kick it off again, and get a screenshot for you.
Ensure condition failed: bValidRootIndex [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\Engine\Private\Animation\AnimBlueprintGeneratedClass.cpp] [Line: 219]
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f4eb92a) + 0 bytes [UnknownFile:0]
UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f4eca57) + 0 bytes [UnknownFile:0]
UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f4f0b2b) + 0 bytes [UnknownFile:0]
UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f4d2601) + 0 bytes [UnknownFile:0]
UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f4de4b1) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ff83a1a6354) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ff83a1ed7cd) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ff83a1023fa) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff7563fa821) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff7563fa715) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff7563fce42) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff7563fed44) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff7563fed7a) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff75640ab40) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff75640ba79) + 0 bytes [UnknownFile:0]
KERNEL32.DLL!UnknownFunction (0x00007ff86b378102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff86d42c264) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff86d42c264) + 0 bytes [UnknownFile:0]
Doing a verify with the launcher to see where that gets me. This will take some time.
Also, it would be really nice if there would be a way to get tribe ownership information off what an admin is looking at so that they can set the ownership of stuff properly without making it personal owner when they do give all structure/ give to me.
Structure ownership can be a real pain when transferring tribes or something like that and if it gets messed up, not much anyone can do but destroy, replace mats, and rebuild. Unless I am missing something.
Compiled fine after verifying, Replacing with new files and trying again. And yes, cont walking ani was fixed.
New files in place. Cooking mod now…
http://puu.sh/lDrCE/e0826120de.png
This also crashes PIE
First Crash
Ensure condition failed: bValidRootIndex [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\Engine\Private\Animation\AnimBlueprintGeneratedClass.cpp] [Line: 219]
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f53b92a) + 0 bytes [UnknownFile:0]
UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f53ca57) + 0 bytes [UnknownFile:0]
UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f540b2b) + 0 bytes [UnknownFile:0]
UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f522601) + 0 bytes [UnknownFile:0]
UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f52e4b1) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ff83a1a6354) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ff83a1ed7cd) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ff83a1023fa) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff791c6a821) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff791c6a715) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff791c6ce42) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff791c6ed44) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff791c6ed7a) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff791c7ab40) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff791c7ba79) + 0 bytes [UnknownFile:0]
KERNEL32.DLL!UnknownFunction (0x00007ff86b378102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff86d42c264) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff86d42c264) + 0 bytes [UnknownFile:0]
Second Crash (appears to be the same as first):
Ensure condition failed: bValidRootIndex [File:F:\UE4\UnrealEngine\Engine\Source\Runtime\Engine\Private\Animation\AnimBlueprintGeneratedClass.cpp] [Line: 219]
Unhandled Exception: EXCEPTION_ACCESS_VIOLATION reading address 0xffffffff
UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f53b92a) + 0 bytes [UnknownFile:0]
UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f53ca57) + 0 bytes [UnknownFile:0]
UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f540b2b) + 0 bytes [UnknownFile:0]
UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f522601) + 0 bytes [UnknownFile:0]
UE4Editor-RenderCore.dll!UnknownFunction (0x00007ff84f52e4b1) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ff83a1a6354) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ff83a1ed7cd) + 0 bytes [UnknownFile:0]
UE4Editor-CoreUObject.dll!UnknownFunction (0x00007ff83a1023fa) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff791c6a821) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff791c6a715) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff791c6ce42) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff791c6ed44) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff791c6ed7a) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff791c7ab40) + 0 bytes [UnknownFile:0]
UE4Editor.exe!UnknownFunction (0x00007ff791c7ba79) + 0 bytes [UnknownFile:0]
KERNEL32.DLL!UnknownFunction (0x00007ff86b378102) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff86d42c264) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ff86d42c264) + 0 bytes [UnknownFile:0]
Verifying again to get back to a good build.
Try getting the latest binaries from GitHub (still referred to as v224.5). One of the ‘uplugin’ files was out of date, which was messing it up to cause that crash. Please let us know how it goes, thanks!
Will do once it finishes verifying.
Want to have a fresh good build to upgrade from.
Thank you
, please look into the penguin, angler, and deepwater spawner that the (Plesio is mapped to); when they are remapped with a copied version of those spawners they never stop spawning dinos, i had 80k angler fish and 20k penguins on the map, i had to remove the mapping of those spawners and just remap the NPCs.
As for the current build i will be testing here in 10min
Crashes appear to be fixed, but getting the cont walking ani again. (Which I can deal with)
Yeah for now, those spawners (and the mosasaurus spawners) are set to specifically limit those classes of dinosaurs, so the Spawner Remapping would cause problems unless you are explicitly also remapping those NPC’s. We’ll look into handling it a bit differently for those spawners to allow them to be more broadly remapped. But we have an even better system coming up next week: the capability for Mods specifically, to override OR add new sublevels of ‘TheIsland’ – which will allow Mod authors to directly revise or enhance whatever aspects of TheIsland they choose without limitation! (currently only a TC or entirely new map can effectively do this)
I think that’s because Verifying with the Epic Launcher would have clobbered your Content files (if you extract them once again from the zip they should be fine). Seems like we’re good, we’ll go ahead and get the Epic Launcher updated asap
,
The animations seem to be fine, but as you can see by this screen shot http://postimg.org/image/7e3ndbpmd/full/ the meshes are still not showing correct and those dinos do not work correctly in PIE.
current github files and content are doing this while compiling.
Current as of a couple hours ago. Also just tried compiling other projects and they failed with the same error as well. Redownloading github files right now to ensure I have the newer ones.
Hogscraper, we just updated the GitHub files < 1 hour ago with the fix for that, as far as I can tell.
M1k3_C, that is due to the content in the Epic Launcher being oudated. If you extract this content over it, it should work:
https://drive.google./file/d/0B0d9jibPVqYzd2Z3eU5PVmJlckE/view?usp=sharing
I think we need to get the DevKit on the Epic Launcher updated to ensure everyone is in sync