1/18/2021: ARK Dev Kit v321.1 is now available on the Epic Launcher

My foliage is still buggy. Not as bad as before, but still disappearing. Do I have to paint everything new?

Oh. And I just realized, Big Palms are not visible at all. Only their shadows.

Are the GetHub and Google Drive files still needed? Or does this update encompass them all?

Epic updates contain everything.

Manual downloads are for, as expected, manual updates.


damned… I completely missed this update, Guess i will have to stay on v220.1 until the next update as epic launcher wont download the upload due to my small SSD size

I keep getting fatal errors everytime I cook my mod see my thread I just posted… Dev Kit Issues since upgrading to v224.2 - ARK: Survival Evolved - Unreal Engine Forums

Same problem with the compiler errors, I think the Compy is also bugged the same way as well. Not sure what the problem is, I may just roll back to the Epic Launcher version.

Did not appear to cause any issues, works fine in game.

Sorry, accidentally packaged old content in the Epic Launcher build. After updating with Epic Launcher, please install this new content for now, until we get the Epic Launcher updated:

Is that to say that if we updated manually in the first place, we don’t need to update again?


I’m not seeing an update to 224.3 in the launcher; i have 224.2 and it is not showing an update at all after I verified the files yesterday and today. Do I need to update to 224.3 by downloading the files from github instead??

EDIT: nvm, I just verified my files again and it is downloading something this time.

My devkit still isn’t 224.3 and I downloaded the new content over the top from the link in the OP. DId I miss a step to get the devkit showing as 224.3 ??

The DevKit version more than likely won’t change its number… .3 was mainly, if not only, single .dll file that wasn’t updated correctly which was causing cooking errors and some others.

I updated manually a few days ago with the .2 content and redownloaded the github binaries when the offending dll was updated and haven’t had any issues, the offhand slot still shows and I never got any cooking errors, and my DevKit only shows .2. It’s not that big of a deal, a number change.


The Update allso have the SotF Map instat of the Normal Map

This build of the Devkit has some serious issues with it. Devs please take some time to review the build and push us a clean one, thank you.

Fatal error!

This only happens in the swamp areas

PhysX3_x64.dll!physx::Sq::AABBTree::refitMarked() (0x00007ffcecc183d0) + 320 bytes [c:\svns\ue4physx\source\scenequery\sqaabbtree.cpp:1006]
PhysX3_x64.dll!physx::Sq::AABBPruner::commit() (0x00007ffcecc0f878) + 0 bytes [c:\svns\ue4physx\source\scenequery\sqaabbpruner.cpp:597]
PhysX3_x64.dll!physx::Sq::SceneQueryManager::flushUpdates() (0x00007ffcecc0dfae) + 0 bytes [c:\svns\ue4physx\source\scenequery\sqscenequerymanager.cpp:294]
PhysX3_x64.dll!physx::NpSceneQueries::raycast() (0x00007ffcecb52b03) + 119 bytes [c:\svns\ue4physx\source\physx\src
ShooterGame.exe!RaycastSingle() (0x00007ff6e42bf043) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\collision\physxcollision.cpp:888]
ShooterGame.exe!FAnimNode_GroundBones::AlignGroundBoneChain() (0x00007ff6e42658be) + 252 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:165]
ShooterGame.exe!FAnimNode_GroundBones::EvaluateBoneTransforms() (0x00007ff6e426826d) + 26 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_groundbones.cpp:482]
ShooterGame.exe!FAnimNode_SkeletalControlBase::EvaluateComponentSpace() (0x00007ff6e425eb65) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodeskeletalcontrolbase.cpp:57]
ShooterGame.exe!FAnimNode_ConvertComponentToLocalSpace::Evaluate() (0x00007ff6e425ee28) + 36 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodespaceconversions.cpp:32]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6e426014e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6e426014e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_ApplyAdditive::Evaluate() (0x00007ff6e425f338) + 9 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_applyadditive.cpp:49]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!FAnimNode_BlendListBase::Evaluate() (0x00007ff6e426014e) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnode_blendlistbase.cpp:139]
ShooterGame.exe!FPoseLink::Evaluate() (0x00007ff6e425d136) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animnodebase.cpp:188]
ShooterGame.exe!UAnimInstance::EvaluateAnimation() (0x00007ff6e424f7e4) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\animation\animinstance.cpp:494]
ShooterGame.exe!USkeletalMeshComponent::EvaluateAnimation() (0x00007ff6e40c4454) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\private\skeletalmeshcomponent.cpp:1100]
ShooterGame.exe!USkeletalMeshComponent::ParallelAnimationEvaluation() (0x00007ff6e411f6ea) + 90 bytes [f:\ue4\unrealengine\engine\source\runtime\engine\classes\components\skeletalmeshcomponent.h:1463]
ShooterGame.exe!TGraphTask<FParallelAnimationEvaluationTask>::ExecuteTask() (0x00007ff6e40e8111) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\public\async askgraphinterfaces.h:691]
ShooterGame.exe!FTaskThread::ProcessTasks() (0x00007ff6e36b6376) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:338]
ShooterGame.exe!FTaskThread::ProcessTasksUntilQuit() (0x00007ff6e36b5e5d) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:177]
ShooterGame.exe!FTaskThread::Run() (0x00007ff6e36b63eb) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\async askgraph.cpp:465]
ShooterGame.exe!FRunnableThreadWin::Run() (0x00007ff6e3780546) + 0 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:73]
ShooterGame.exe!FRunnableThreadWin::GuardedRun() (0x00007ff6e3780408) + 8 bytes [f:\ue4\unrealengine\engine\source\runtime\core\private\windows\windowsrunnablethread.cpp:26]
KERNEL32.DLL!UnknownFunction (0x00007ffd16492d92) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd18db9f64) + 0 bytes [UnknownFile:0]
ntdll.dll!UnknownFunction (0x00007ffd18db9f64) + 0 bytes [UnknownFile:0]

Exact same issue here (swamp as well). Current dev kit has some major flaws… Please make it a priority devs.


i get another force update, but i got no idea what its meant to change, as this thread hasn’t changed info.

Just wanted to bump, please view the above post, this issue is causing player crashes, thank you.

Bump. Just got the error as well, only not in the swamp. Any ETA on a more stable ADK?

The Pachy, Frog and Trilobite are missing textures, does anyone has the same problem?

Avter Epic Games Launcher still old Map and its the SotF Map !