0 frame delay between GameThread and RenderingThread

Hi, Im curious about how can I achieve 0 frame delay between the GameThread, RenderThread and RHI Thread

this article states that:
“while the GameThread is processing Frame N+1, the RenderThread may be processing commands for Frame N or Frame N+1, and the RHI Thread may also be translating commands from Frame N or Frame N+1, depending on execution times”

I want to create a fixed update physic loop without sub stepping and this will require interpolating between the 2 latest frames n introduce a delay, hence I do not want an additional frame delay

I would appreciate it if someone can point me in the correct direction to tweet the settings to make sure the RenderThread and RHI Thread are running on only frame N+1 when the GameThread is on Frame N+1.