I’m trying to create a skill tree with a linked list done through blueprints, however, i’m not being able to set the father / child directly on the default value of the variable. Since i’ll probably create a big talent tree, manually setting all values will be kinda hard, also very poluting. Using linked list logic is also a test, i plan to use some sort of tree, it’ll have more childs and it’ll get even more poluted.How would i be able to set the value of the variable on the default?(I want to say that the default value of the father / child is a variable from the widget blueprint).
Heres a screenshot of what i see :
