Hey everyone!
Here is my take on the Guerrero House by Alberto Campo Baeza.
I lit the scene with static Directional Light and a few point lights.
Shadow artifacts are killing me…
Thanks! I didn’t use bounce-cards with spot lights. Whole scene is lit globaly with direct light and closed spaces like bathroom are lit with one point light placed in the middle of the room.
You did a great job texturing and modeling. I think overall the light is too intense and is burning out the images, also the bloom is contributing to this as well.
Hey thanks for the critique. That was my biggest problem with static direct light - every change in light intesity required building lighting again and it was quite troublesome getting proper values in the middle of the work. Should have done that at the beginning with walls only.
stunning imagery.
can you share your world and lightmass settings? i’d appreciate it a lot
also, how do things look so bright if it’s mostly indirect lighting?