Guerrero House UE4 Archviz

Thanks cadviz!
10 hours took on production quality with these lightmass settings:
Static Lighting Level Scale : 0.6
Num Indirect Lighting Bounces : 100
Indirect Lighting Quality : 10
Indirect Lighting Smoothness : 0.85
These were my final settings that I only used once.
Earlier light tests were made on lower quality settings so the time wasn’t so long:)
My pc
Intel i7 4970k
32 gb ram
Gtx780

Looks great, really nice work!

10 hours to build lighting is a kind of over killing for me… :rolleyes:
I may guess you are using Hi_polygon objects with High overridden light Map Res [may be 1024 OR 2048]…!!

Awesome work, it looks really good :slight_smile:

where did you got the assets? im new with ue,im trying to do something but the furniture in the shop its expensive…

Where can I download this?