I can use AttachActorToComponent on the server to attach an actor to another one, and this gets replicated.
I can use Set Actor Hidden In Game on the server to show/hide an actor, and this gets replicated.
But, if I try and use Set Actor Enable Collision on the server to turn an actor’s collision on/off, this does NOT get replicated. Why? I have to get every client to call this one node because the server doesn’t replicate it. Doesn’t make any sense. Is this a bug?
Why dont they fix this issue already since you already have a easy fix which to me just looks like they forgot to include that part of the code in the framework folder so why dont they just fix it