Our premier VR experience takes you through a cinematic, bullet-time inspired action scene. Showdown took Oculus Connect, GDC and SIGGRAPH by storm, and now you can download it for free, including its entire Unreal Engine 4-based content library!
The interactive demo is compatible with Oculus DK2 and up, Sony PlayStation Morpheus and HTC Vive SteamVR.
**The project and all assets are available for download immediately through the Learn tab on the Epic Games launcher. **
Feel free to stop by our VR forums to provide feedback and to chat with other developers. We’re interested to hear about what you’re creating and how we can help.
Tune in to twitch.tv/unrealengine on September 3rd @ 2PM ET to hear the team talk about its creation and the release! More info here.
I can create the project. However when I open it to run it, it just stays at 95% loading. Is there a compiled version that I can use my oculus to enjoy with?
It does appear to be stuck at 95% for a while due to load time, but tried on a machine with an SSD as the primary drive and it does come good. Haven’t been able to make an executable build yet though. Fresh install of 4.9
Search for the blueprint “SurroundPanner” and in the “Event Graph” connect the output of the “Get Player Camera Manager” node with the inputs of “GetWorldRotation” and “GetWorldLocation”, recompile and save.
What do I need to do to get this to start up in the DK2? When I run it just runs it in normal mono and never activates the Rift. Does UE4 and this demo not work with Oculus 0.7?
Anyone notice (or know how to fix) that the soldiers weapons are not firing in VR? The soldiers fire in the OP video above but not in my packaged build.
Hey guys! Look at shop windows in this demo - there’s a very interesting trick with multi-layer materials for making flat surface appearing like it has some geometry inside (like a hologram).