Kaboom Arena needs you to test the Linux build. I haven’t packaged it (other creating a tar.gz file and added some startup scripts) … I would like to get it tested on different Linux machines and get any feedback I can. The game runs on my test rigs … but I would like some extra testing to be performed … as well as some feedback on any issues encountered and what rigs you tried it on.
The game works great on my computer! I tested all the resolutions and graphics settings i could. I never played online though… My internet is way to slow. But it works great!
Hope that helps! Also, It ran around 50-60 fps on medium on my pc. Is that good or bad?
EDIT: I tried it on LAN. And it worked about the same. (I had 5 players. We had quite a fun little LAN party. It’s quite a fun game.)
Awesome news man … thank you very much for testing. 50 to 60 FPS on a medium PC is what I was expecting. I am glad you had fun with the game, we are now working on the next set of features.
Thank you again for testing, it is greatly appreciated. 8-}
Okay thanks for the feedback … I am planning on changing the whole graphics setup system for the next release … I will do some more thorough testing for this scenario and make sure I nail it.
Thanks @94 and @Yaakuro for testing and providing me the feedback.
We will get it working seamlessly on Linux … you guys have my commitment. 8-}
Are you using 4.7 branch? How about using 4.8? If I change the settings, and select native resolution, it is fullscreen. Somehow in a lower resolution it doesn’t scale correct.
I am using 4.7.6 … packaged for Linux on Windows. I will move to 4.8 when it is released and I have a new system that I am busy implementing to handle the graphic settings. So the next release should address this.
Thanks again for the testing … much appreciated. 8-}
Basically I am using this module - Persistent Graphics Menu - from the Marketplace. Basically I have some default settings sitting in a saved file called Graphics.sav. The system reads this save file on the loading screen (i.e. the logo splash screens) and sets the game to those settings using the methods provided by that module.
When you change the settings and click Save … it sets the save file to the new settings and runs the commands from the module to set the various settings for the graphics sub-system.
So that is all I do from my side … no other trickery is involved. I hope that helps a little.
It seems to happen for all my linux games. I just Alt-tab out of it, open it again and… VOILA! It works for some reason!
(It really seems to be a linux problem. But still, you engine guys should check it out anyway.)