erodann
(erodann)
April 23, 2015, 8:54am
1
Hello !
I have a problem with the Scene Capture Cube. After creating my Cube Render target, I want to place it in my HUD to record it and having a 360 video.
But when I try to place my texture on my material, it doesn’t work
http://img11.hostingpics.net/pics/659621Problem.jpg
Thank you !
erodann
(erodann)
April 27, 2015, 9:55am
2
I bump it because I really need your help and it’s very important to me !
Thank you
RyanB
(RyanB)
April 27, 2015, 9:09pm
3
Try using CameraVector as the coordinates.
erodann
(erodann)
April 27, 2015, 9:25pm
4
Hello
With a Camera Vector, I have a Reflection type.
I just want to have the same render as the TextureRenderTarget, but on a material, and not like a reflection
Thank you
RyanB
(RyanB)
April 27, 2015, 9:35pm
5
Just multiply cameravector by 1,1,-1. I am not sure why it is mapped upside down by default. I had forgotten about that but you get used to it.
erodann
(erodann)
April 27, 2015, 9:46pm
6
Thank you for your answer but i also have a relfection material
http://img15.hostingpics.net/pics/499549problem.jpg
I’m sorry to waste your time with this problem
I want to have a texture wich is a 360 texture to place on a material, record it and place into my oculus to have a 360 video
Thank you
RyanB
(RyanB)
April 27, 2015, 11:37pm
7
Try -1 for x and y as well. It will be one of those combinations.
RyanB
(RyanB)
May 18, 2015, 4:03pm
8
hey sorry I didn’t understand your question properly. since i saw you post in another thread I answered it there:
https://forums.unrealengine.com/showthread.php?69824-cubeRenderTarget-to-2D-texture&p=294400&viewfull=1#post294400
erodann
(erodann)
May 18, 2015, 5:02pm
9
haha thank you so much for your help and no problem :3