Hello all!
This was the first proper project I ever did in UE4 (or any game engine for that matter) so I apologize for the messiness. I have fixed some of the glaring bugs in the project and tidied up the folder structure a bit.
Executable! Windows7x64 compiled version 242mb Controls are setup for Mouse/keyboard and Xbox controller. If you don’t move mouse for 5 seconds… an automated flythu on repeat will play. Move mouse or controller to exit that.
If u remove every builded light Via switching to noforce building so that all shadows are realtime it was unplayable. Fps drops under 10. This happens only with these meshes.
I still try to find out why this happens, i guess the rockmeshes are the problem.
fair enough… I did that on my scene… and my system is still giving me 45 fps… with 0 optimization on lights and shadow casters. disabeling some of the shadows on the small lights and removing a few of them I was able to get it back up to 60+ fps again
I wouldn’t consider a scarcity of responses in your thread as a lack of interest. The assets look good, and if you were to add more to give a little additional variety I’m sure it would have done well on the marketplace. Trello is usually a good indicator of how interested people might be in your pack, but to a certain degree as the sales numbers can exceed the number of votes you attain. If you ever venture into creating a marketplace pack again, don’t give up so soon. =) Just my 2 cents on the matter. As I said before, nice assets.
This is very cool, thanks for sharing! I may use 2 of the assets, I really liked the Vine looking things along with a couple materials. I was wondering if you could give me some info such as your name so I could credit you in our project. All i see is “” Just checking.