**UPDATE: Release thread here -> **[FREE] Hair Material - Community Content, Tools and Tutorials - Unreal Engine Forums
Hi all!
I’m making an anisotropic reflections hair material since few days ago. (Maybe some of you see it in My Twitter)
https://dl.dropboxusercontent.com/u/4817133/UnrealForums/TracerHairLite.gif
https://dl.dropboxusercontent.com/u/4817133/UnrealForums/HairMaterialTestAnim.gif
First gradient color test
https://dl.dropboxusercontent.com/u/4817133/UnrealForums/HairMaterial2.png
Update 2
https://dl.dropboxusercontent.com/u/4817133/UnrealForums/HairMaterialAnimeStyle2.png
My actual roadmap:
Hair color
[X] Solid color
[X] Gradient color
] Color by texture
Light
[X] Lit mode (actually unlit only for maximize light control)
[X] Light color affects material
[X] Light intensity affects material
Reflections control
[X] Different textures for anisotropic control (more real hair, anime style…)
] Flow Maps for aniso direction
Mask
[X] Anisotropic reflections masking for maximize control
] Better alpha mask, using SSS for “smooth” cutout
Material instance
[X] Instancing the material
Blueprint for Light Source
] Point light compatibility (actually sun light only)
] Auto-select primary light source (intensity, distance…)
I would like to share my hair material with the community when I finished it.
I hope that this material will be useful for people’s projects
If you like how my hair project is progressing, please tell me what do you think and also you could…
https://dl.dropboxusercontent.com/u/4817133/UnrealForums/buymeacoffee.png
All 3D models by Mizuko
English isn’t my first language, so please excuse any mistakes.