This is a Sonic the Hedgehog engine made fully in blueprints. I’ve got the walking up walls and running through loops working but I am having huge problems with high speed collision sensing.
This is open source so you are more than free to use what you want from it. Anything I have in it is gathered from scouring these forums anyway and learning as I went along.
If anyone can help out on the collision sensory, I would be more than grateful.
I hope you mean tear apart in a good way, haha. If you make any progress or changes to make it better, feel free to share. I think I’m going to set up a github repository soon so we can have community patches (And I can work on integrating it into the main release)
Fantastic! I’m glad someone is making this who cares about all the proper details (momentum, plane shifting etc.) rather than just tossing some ring monitors in with a generic platformer controller. I quite like the Super transformation and the modern take on the Sonic 2 particle effect. The springs still look very “sticky” but I assume that’s because they’re WIP and are guiding the player to a specific destination.
Big update to the engine. Its now updated to work in 4.7.2
I’ve also put the movement and collision into a loop that solves teleport-into-wall problems.
I wouldn’t think they’d put my little engine on the twitch stream, haha.