Hi everybody.
I started to work in a project with Unity at the beginning of the year, but after see the release of UE4, I switched to it and, there is the first trailer of the game.
The Hum is a horror game set in a world that has been
destroyed by a sudden alien invasion. You will play the role of a
survivor hiding in a barn since the invasion, months ago. But,
something strange starts to happen. Every day, every night, you
wake up with new memories, new abilities, new paranoias. You ask
yourself “what is happening here?”
Gameplay includes typical stealth mechanics, inventory and first
person movement, but you will be suffer constant abductions that
will alter your sense of reality and will break down your deepest
beliefs.
Single player experience, focused on narrative and ambiance
Inventory, stealth, gameplay changes and resets
Strong focus on Oculus Rift support
Platforms and Development Phase:
PC / Mac (first instance)
The game is months under development, we already made a first
approach with Unity3D and are now porting and reworking
experiences and ideas with the power of Unreal Engine 4.
Good work! But I hate those very dark games. I mean, we need to see!!! Thats the mean reason we see those movies where we can see everything, but the actors are using flashlights as if everything are completely dark.
Thanks everybody! I’m so glad for you comments. If you are interested, here there are some 2D concept illustration that helps to understand the project’s spirit:
One thing: the red crosshair is breaking immersion too much. I would advise you to remove it. If it’s needed for gameplay, maybe only show it when necessary, and/or replace it with a small white dot (at 20% or 30% opacity).
Also, you probably have this planned already, but just in case: another immersion breaker is not seeing your character’s body when you look down. It’s also great for casting your character’s shadows on the scene, seeing as shadows are important for this kind of game. Plus, you can sometimes scare with your own shadow.