I THINK you can go back to the old power-of-2 numbers grid system though if I’m not mistaken? I’m sure there was an option added for that during the beta. Could be wrong though…
atm the moment a vehicle tutorial is out of the question.
the basic reason for this is the simple fact that looking at what examples i have access to i expect the whole vehicle system will be changing so even if i did record something it would be all wrong with a month
so far it takes me about 2 hours to set up a basic wheeled vehicle, with no code for weapons/entry/exit so not really worth my time atm
on a side note the content creation side is the same afaik but remember you need to scale it up to the new UE4 scale
Thank you for your contributions. I am planning to convert from Unity to UE4 and my last remaining hesitancy is tutorials, documentation, and marketplace. Unity exploded because of its community made tutorials and asset store. If UE4 can get the same level of community and marketplace assets, that will take it over the top. These are the things that make small time amateurs like me make a dream possible, even if it is one tiny step at a time. Community and thriving marketplace for small dreamers like me. Those are the king makers for any game engine.
GeoDav, do you any plans to create written versions of your tutorials? If not, I don’t mind doing it for your website or whatever if it helps people who can’t hear / understand / follow a video / whatever reason.