Got an email from Oculus that SDK 0.4.1 is now released:
The email also says : “UE4 integration patch is now available that supports 0.4 SDK and runtime” . However, it does not say that in the version history log on the site.
I’m at work now so I haven’t had any time to look at it but thought I’d let you know.
That may be true for the pre-built version of UE4 4.3.1, but for those of us that build from source, we will need an update/patch. Poking around GitHub I see some changes to the master branch that may be for SDK 0.4.1, but I don’t think they have been applied to either UE4 4.3.1 or 4.4 preview.
I was about to ask how I integrate this patch into 4.3.1 source but I guess we’re out of luck. Seems like I will have to uninstall 0.4.1 runtime in order to get my game running (and re-install the 0.3.x camera driver).
Edit: You can get around it (with 0.4.1 installed) like this:
2ndEdit: Seems like Oculus might put up a ‘UE4 integration package’ on their download page today that will update the 4.3 codebase: OK | Oculus
3rd: I changed to Oculus fork of Unreal Engine. I’ll switch back again with 4.4 or 4.5 when 0.4.1 is officially implemented.
I do hope it gets integrated in the 4.4, but I’m afraid they are already finalising the release, so we will probably have to wait 4.5.
Any feedback from Epic?