ArchViz / Lighting

Hi !

I wanted to test if i can do some “vray style” interior.
Here’s my first test, i dont really like to model/uv stuffs so it’s pretty simple.

http://tof.canardpc.com/preview2/7ec70bdb-ab66-44f3-bef1-7869aec601a3.jpg

2 Likes

! You pretty much nailed it. :slight_smile:

Is it a single directional light with a skylight or did you have additional spotlights at the window?

Looks great , as i am architectural visualization artist by myself i admit that you did great work baking that lighting in. That was a lot of unwrapping, eh ? :smiley:

Thx ! :slight_smile:

For the lighting i have a spot that light a white quad at the exterior of the window (so no direct light/shadow, just smooth indirect lighting) and a directional for the sun.
I have also tweak the BaseLightmass.ini with totally overkill values^^.

And yeah, I dream of a “make perfect UV2” button :slight_smile:

Here’s another quick light test with just the spot/reflector :

http://tof.canardpc.com/preview2/a547fc73-731f-4481-aad1-e7b0cb744423.jpg

Aha! So you tweaked the .INI file, you sneaky . :smiley: Seriously beautiful though. How long does it take you to build the lighting for scene?

It take less than 10min on a i7-3770.

http://tof.canardpc.com/preview2/f9210e51-e0ec-4c90-bff5-882418f15ec9.jpg

http://tof.canardpc.com/preview2/c4223246-a14b-484b-ba07-c79a294bae8f.jpg

My jaw keeps dropping as you keep posting these. :eek: You should record a video next time!

wow…most realistic render I’ve seen from a game engine. Your work is amazing, have you got any short video walk through from those 2 last scenes?

looks !
Very well done!

WOW! is fantastic! Great job . I know it keeps being said but I hope you are going to show us a video soon. Keep up the superb work!

Here’s a quick video :slight_smile:
(First time I use Matinee, very cool and simple tool)

Seriously, the more I use engine, the more I love it ! Great job UE guys :wink:

HOLEE ****~!

O_O

Super-fantastic. Bravo. Simply genius!

deserves to be showcased by EPIC.

Madness, is madness… :smiley:

Btw what tweaks have you done in BaseLightmass.ini to get crazy good results?

Oh my flippity flippin’ freaking gosh. is the best architecture project I’ve seen made with Unreal Engine 4. :smiley: #madskillz

Beautiful work!

Couple of questions:

  1. can you detail what you did to your Lightmass.ini? would be invaluable for the arch-viz community to work from.
  2. Did you capture the video directly using FRAP/Banidicam, etc? Or did you use the in-engine movie capture?

Hey, thanks everybody !

For the BaseLightmass.ini I use values (and I almost have no idea what each value does^^ … it’s totally random)


[DevOptions.StaticLightingProductionQuality]
NumShadowRaysScale=32
NumPenumbraShadowRaysScale=64
ApproximateHighResTexelsPerMaxTransitionDistanceScale=9
MinDistanceFieldUpsampleFactor=7
NumHemisphereSamplesScale=64
NumImportanceSearchPhotonsScale=6
NumDirectPhotonsScale=32
DirectPhotonSearchDistanceScale=.5
NumIndirectPhotonPathsScale=32
NumIndirectPhotonsScale=64
NumIndirectIrradiancePhotonsScale=32
RecordRadiusScaleScale=.45
InterpolationMaxAngleScale=.75
IrradianceCacheSmoothFactor=.75
NumAdaptiveRefinementLevels=3
AdaptiveBrightnessThresholdScale=.25
AdaptiveFirstBouncePhotonConeAngleScale=2.5

I capture the video directly with the movie capture tool in Matinee.