I just paid for gametextures and got loads of RBR 512 textures BUT to my surprise each comes with 9!!! Map types!!! Diffuse map, Specular map, Gloss map, Normal Maps, Normal Map with y+ , Transparency Map, Height Map, Emissive Map, Reflection Mask!!! How do I put this together??? I only know how to use normal and diffuse
I have solved and learned my Noob mistakes! Thanks all you who helped me!!
The Alb(eido) map can be used instead of your diffuse, it’s almost the same thing, it just doesn’t include fake shadows and highlights as those should be generated with the help of the light in the game together with the material/shader instead.
Masks are used to mask out various parts of a shader and it’s up to you if you need them, you probably don’t.
Gloss is plugged into the roughness and controls how micro-surface affects your light, causing a rough or shiny finish.
And like mentioned, height is usually used for tessellation.
The two normals are just a regular version and one that have it’s green (Y) channel flipped since it’s required by some engines and softwares.