I tried to build it in a better lighting quality and tried an other landscape material but it didn’t worked.
So i deleted anything and left only the playerstart, landscape, a red pointlight and lightmassimportancevolume.
The wrong shadow still apears. I use for my testmap in the project “ShooterGame”-example.
the increasing of Static Lighting Resolution on the landscape didn’t worked. I went up to Static Lighting Resolution = 20 and these strange shadows are still there.
For better observation I have uploaded the map, its only 314kb big, the lighting have to be rebuild, I created it in the standart fps-build project (c++) wrong_shadows_map.rar
I made a copy of your landscape and I smoothed out some of the sharper edges. This will get rid of the shadow splotches. I upped the light resolution to 6.0.
In your original mesh, I was able to alieviate the show splotches by changing the Static Lighting LOD to 1 instead of 0. This helps with larger landscape maps.
thanks for the map, on it the splotches are gone. It seems that too much sharp edge after using the noise landscape tool gets this splotches. I tried to rebuild it on my map and didn’t success. I put a higher light map resolution, set static lighting lod = 1 and put a lightmassimportant volume. I tried smoothed the splotches away but some new splothes comes in and I see them only after a new rebuild. It is a very frustrating and timeconsuming issue and I can’t freely design the map.
Additionaly I found such strange thing like in the pic. This is very strange and it seems to be an bug, it happens if I set the static light resolution = 4. Any chance to show this the coders of the landscape shadows?