WhY is my camera over exposed during VR preview mode

When I go to preview my level using the VR preview mode my camera is overexposed. White and Green. Any idea why this is happening? And how to fix it?

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I’m having the same issue. I’m simply trying to look at the VR Template startup map and I get this when I click for the VR Preview.

Wow…no responses. Anyways, copied assets into the VR template and it worked.

It’s a bug of Skylight. Update your project to 4.16 and use scene captured cubemap instead of specified cubemap. Or switch it to static mode.

This is still an issue…