Hey guys, currently working on bringing Abducted to Unreal from a previous custom engine. If you’re curious about it you can check it out at the Steam store where its in beta (the old engine build) but the new Unreal 4 version will be offered soon and replace the old version once it’s far enough along.
This also gives us the ability to do a Mac version of the game and VR Vive version as seen running here. These are very prelim.
This vid shows the first working implementation of the 3D Arm and improvements to movement/jumping/controls generally.
She now has 3 kinds of jumps. A standing idle jump, a walking forward jump and a running distance jump. In addition there are sub-movements within those brackets… if you do a walking jump and stop moving partway through the movement, she lands and stops differently along a shorter path. If you run jump then stop your movement, she’ll land and stop quicker. This will replace the scripted jumping in the original, no need to do that now. The player will be able to control what kind of jump he wants out of her whenever he wants.
Also shown here is how the different jumping and falling behaves differently depending on how the player walks off a ledge. This is a very complex animation system, much more than what could be done originally, and it will be refined further.