Abducted in Unreal 4

Some WIP environments in the latest build of the game. This uses all of the realtime radiosity type features in Unreal 4 now. LPV, distance field shadows, etc and so on. Rendering performance is fantastic too!

This looks wonderful!

and

Enjoy!

That looks cool :wink:

Thanks Macoll! The latest beta 1.05 is up on Steam EA for Mac and PC. If you want to check out a WIP adventure game taking advantage of the latest Unreal 4 features, this is it.

Steam EA 1.05 page

Crosspost from the Steam EA page:

Things are moving ahead! 1.06 for Mac and PC is up.

http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9179250/07c11c0973390e5f0419bf36ebffae2abf61b982.jpg

The major new feature in 1.06 is a working version of the Arm, now done as a in-world 3D dialogue system. This will have a number of improvements over the old 2D version, like in-line images (displaying maps and visual clues) and have a contextual database system (new topics are added directly to the list as you discover them). This is a brand new, completely custom system. This is a first implementation, but its the basis for what’s coming.

http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9179250/123a8edafdb84de429cdeb8d384e368e55e75831.jpg

There are also a number of visual improvements as well as new content that will be coming in shortly. “The Great Unknown” has better looking and faster rendering foliage and trees among other visual improvements, improvements that are permeating to other levels.

http://cdn.edgecast.steamstatic.com/steamcommunity/public/images/clans/9179250/cd45c844447397eb27098bbf551451dc88e7ee28.jpg

Finally new and original high quality content continues to come into the build as artists can make them. Our heroine will have a special selectable outfit available to her for the endgame and a 2nd playthrough, all of which will tie into the story in a very unexpected way. Very likely the next build, 1.07, will focus more on implementing new art and content, completing levels and bringing the story into focus now that the fundamental systems are nearly all present.

Awesome work!

Alpha gameplay of the Tormentor Boss fight (soon to be released 1.07 build)

Latest build 1.09 is up on Steam, and its on sale for 50% off.

Here’s some pretty pictures to go with it. Enjoy! Makin something unreal =)

Really impressive! Well done. How many people were working on this?

Just a handful of us, small team. The state of the tools, engine and marketplace today helps us to fill in the gaps. It’s a good time to produce something indie.

Well, it’s tricky. Steam is full of asset flippers and ton’s of simply put - bad games.

Yep. I realize that’s going on, but not in this case. All the important bits to the game are unique art, original systems, etc. The game has an original soundtrack produced by some amazing musicians. But the asset store can help fill in some gaps, sometimes they can just be instructive in how to write up your own original blueprints.

The goal with this game is to create a unique, great adventure game not typical of indie projects. That’s the ambition, the amount of time and effort being spent on it reflects that.

Some new screenshots in UW format (ultrawide, 2560x1080). Fun stuff!

More progress on the chapter Drowning, v1.10 Beta released.

New outfit and character customization (color, mesh)

Swimming and water. All motion driven.

Latest environment work