Here is the UE4 PopcornFX Plugin v1.0.0 official release:
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[li]Hosted on Github: Sources, SDK, Examples project, issues, etc…
[/li][li]PopcornFX Runtime SDK v1.9.3 for Win32/Win64 (other platforms are on the way)
[/li][li]Tested on Unreal Engine 4.8, 4.9, 4.10, and 4.11
[/li][li]UE4 PopcornFX Examples Project source: Content Examples’ style, you can Download and Test the Win64 packaged build (7-zip file archiver)
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Two licenses are available:
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[li]25€ “Personal” license: per-seat **non-**commercial license: so you can personally learn, test, play, enjoy, even release free art or demos.
[/li][li]250€ “Studio” license: per-seat commercial license: to work and then release your amazing Game with PopcornFX inside !
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Within 48h after your order you’ll get your Github access granted, you’ll receive an email to go accept the Github invitation then.
More advanced licensing is available for the PopcornFX Runtime SDK or Support. Contact-us if you need more information.
About PopcornFX:
PopcornFX is a Real-time Particle Solution:
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[li]The PopcornFX Editor is tailored to create and author PopcornFX particle effects (and it’s free)
[/li][li]The [are the libraries that runs PopcornFX particles into any game engine
[/li][li]And PopcornFX Plugins are the official integrations of the PopcornFX SDK into game engines (such as [url=PopcornFX - PopcornFX]Unreal Engine 4](]PopcornFX C++ SDK[/url) or Unity)
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Simply put, our main goal is to give you the maximum flexibility and control over your particles, at the best performance we can do.
You can Contact-us for more information.
PS: You can do much more than butterflies with PopcornFX, it’s just that 20,000 Butterflies lighted with Fireworks looks particularly good in UE.