I like my scenes/objects to be as clean and performant as possible Still learning UE4 (who isn’t), also still learning UV unwrapping (C4D) as I never learned it properly.
I have this rainpipe modelled in C4D, I think I have a clean UV map (see screenshot) before I bring the object into UE4 , the building process takes a good while. Looking at the reasons why this is taking so long I get the results in the white box (see screenshot) … What are all those unmapped texels ?
I have to admit - I’m getting this result after I cranked the lightmap resolution on the object upto 512 (not sure why I felt the need to do this - I thought the shadows looked a little off, not sure if it’s due to the resolution of the lightmap.)
When I’m putting it back to 64, I only get .2% unmapped texels, but still , I’d love to know where those “unmapped texels” are and how I can get them down to 0% , if possible.
Any help greatly appreciated.