I have a warning saying my landscape needs to set bCastDynamicShadow to False or suffer a large performance hit. I am looking in the details section for dynamic shadow casting but I don’t see anything. Could someone tell me where this lives? and how to change this flag?
AS USUAL I FOUND IT MYSELF. I will put it here (and there) so people can see) ` I went into the Blueprint where the Mesh is used, and found Dynamic Shadows (and Static and CINMEMATIC! ) I unchecked Dynamic. I think that is what it meant by the error.