Hi Guys, I’m created a simple scene with a static mesh for the walls and I’ve put stances of it perfectly aligned to create a room and when I build the light you can clearly see that there a huge diference in coloration between the walls, the lightmap resolution I’ve put to 128 and even building with Production light I get the same result, before had seams problens that I’ve corrected by creating a 2º channel uv for the lightmap. How I can achieve to appears to be just one uniform surface only? The strange thing is that in the walls on the dark side of the room seems correct.
Those division on the bottom of the uvs are a space to put a diferent texture to put like a wood panel for the wall
The lightmap density appears correct