Hello.
Updated to 4.16 Had to Re-enable Steam Sub-system. Working on a multiplayer project based on Wes Bunn’s tutorial series, Checked DefaultEngine.I Was In the process of ironing out error’s & warnings in order to Pack & updated somewhat halfway through, have no errors 6 warnings I believe are for unused assets , un-built lighting etc. Using Inclusive Nativization.
In Packaged version of the game I get the steam overlay however cannot host Lan, or Internet with Steam enabled. I get the following in Logs ( Shows Travel Error 3 & 6??) . I Have tried renaming maps to no avail & checked open level nodes many times. :,( works in standalone.
LogBlueprintUserMessages: [GameInfoInstance_C_0] 3
LogPackageName: SearchForPackageOnDisk took 0.134s, but failed to resolve LobbyMap.umap.
[2017.05.31-02.38.26:542][376]
LogPackageName: SearchForPackageOnDisk took 0.130s, but failed to resolve LobbyMap.umap.
LogNet: Browse: /Game/Maps/Main
LogNet:Warning: Travel Failure: [InvalidURL]: Invalid URL: /Game/Maps/Main
LogNet: TravelFailure: InvalidURL, Reason for Failure: 'Invalid URL: /Game/Maps/Main'
LogBlueprintUserMessages: [GameInfoInstance_C_0] 6
LogUMG:Warning: Widget Class ErrorDialog_C - Using Slow CreateWidget Path.
LogNet:Warning: Travel Failure: [ClientTravelFailure]: Invalid URL: /Game/Maps/Main
LogNet: TravelFailure: ClientTravelFailure, Reason for Failure: 'Invalid URL: /Game/Maps/Main'
LogBlueprintUserMessages: [GameInfoInstance_C_0] Error. Trying to Leaving State
LogNet: Browse: /Game/Maps/Main?closed
LogNet: Failed; returning to Entry
LogLoad: LoadMap: /Game/Maps/Main?closed
Believe the error trying to leave state maybe due to trying to destroy a null session?
Any Input Dearly Appreciated