Weird screen shaking when enabling custom Post Process

Hey guys,

I made a normal based edge detection post processing effect which should also display blooming effects.
To access the bloom buffer I need to set my PP’s Blendable Location to “Replacing the Tonemapper”.
Unfortunately the screen starts to shake when enabling the PP Volume.

Is there any other way to access the Bloom Output “After Tonemapping”?

The screen looks like followed:

Thanks in advance for your answers
Greetings

Hello.

I just had the same problem after creating my own Post Process material with the screen shaking. I wasn’t able to find a fix online but I did manage to stop it by changing my project settings. Open project settings and open the Rendering tab under Engine. From there I changed the Anti-Aliasing method to FXAA. this helped me

(not sure if it’s the best fix but it did work)

Hope this helps.

4 Likes

Wow thank you very much :slight_smile:
I was just about to write a custom anti aliasing Post processing effect :stuck_out_tongue:
But I think this is only a temporal solution. I hope there will be an explanation in the future :confused:

Anyway thanks :slight_smile:

Thanks you, it instantly stoped shaking !

Thank you, bro, It does resolve my Problem!

Hello, I have the same issue.

Even if there is no more shakes with FXAA, the results is really “ugly”, so I was wondering if since 2017 any new solution have been found?
I was not able to find any myself…

Thanks a lot!

Hey, I had this weird effect on my outline shader and I think I found a solution.

There is a solution, you can go on to your post process and look for the Blendable Location.

Try out all the settings and see which one works best for what you’re doing.
Hope it works for you.

2 Likes

It Works! A clean and pretty solution. Many thanks yuri.