something weird is going on here, I have made some VR apks (Unreal 4.10.4) that works correctly in the S6 Galaxy Edge, today we upgraded the phone to Android 6.0 and now when running APK all materials appear totally black.
Yes, I have read all night in the forums and I have taken clear that Unreal Engine 4.10 has some incompatibility with Android Marshmallow.
Is a problem to us right now because we can deploy perfectly to GearVR with 4.10 but with 4.11 we get always Threat Priority Exception, we need to open soon other post here to solve this.
Hmm ok. I think that one small Android update this week caused this problem. I am not 100% sure, but I think before this update this problem wasnt there. I dont know if this update was from 6.0 to 6.01 tough.
Floors are problematic but not all meshes are showing up black. Some meshes are getting lighting baked properly but others are not.
Shadows from the dominant directional light seem to be the ones getting messed up.
I have been working on a different game with 100% unlit materials and it has no problems at all.