when I play the game without the editor (uproject right click ‘launch’) I still get this annoying message when I move certain objects.
there are some movable items in my scene which can be picked up by the player, however, the lighting on them is built as if they were static (because non-static-lit objects don’t look very good).
so when I pick them up in-game the message pops up to rebuild lighting; until I place the object back where it used to be and then the message disappears (basically you can pick up an object and then put it back where you got it from if you wanted to.
how can I make this disappear? clearly that’s not something you’d want showing in-game.
If you don’t need the Lightmaps during the test, you can disable the use of Lightmaps and disable message about Lightmaps. After set Enable for Force No Precompute Lightning, press Build.
what do you mean by ‘dont need lightmaps’?
of course I need all the light maps; that’s why I’m building static lighting on all these movable items in the first place like I said.
Since Unreal Engine 4.7, there has been a more simple answer to this question. To disable all screen messages, you must simply open up the Console (you can do this using the ` key) and type in “DisableAllScreenMessages” and it should go away. Hope this helps!
hi, this does not help ,as for me the screen messages are essential for some parts of game and debugging. I need a selective disable lighting messages only. This HAS to be in the editor somewhere,
I figured it would be ENABLEALLSCREENMESSAGES and it worked.
I would advise you not to disable these messages via console, because you might want the editor to tell you what’s going on when you’re editing. If you disable via console, all the messages disappear at all times.
If you solve it in the level blueprint, the messages will only disappear ingame, which is probably what you want. The blueprint is super easy.