Hide 'rebuild lighting' message in game?

hi,

when I play the game without the editor (uproject right click ‘launch’) I still get this annoying message when I move certain objects.
there are some movable items in my scene which can be picked up by the player, however, the lighting on them is built as if they were static (because non-static-lit objects don’t look very good).
so when I pick them up in-game the message pops up to rebuild lighting; until I place the object back where it used to be and then the message disappears (basically you can pick up an object and then put it back where you got it from if you wanted to.

how can I make this disappear? clearly that’s not something you’d want showing in-game.

thanks

Hi!

If you don’t need the Lightmaps during the test, you can disable the use of Lightmaps and disable message about Lightmaps. After set Enable for Force No Precompute Lightning, press Build.

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hi there!
thanks for the reply.

what do you mean by ‘dont need lightmaps’?
of course I need all the light maps; that’s why I’m building static lighting on all these movable items in the first place like I said.

or maybe I didn’t understand your answer ?

Hi HSbF6,

You can setup in your Level BP an Execute Console Command node at your Event Begin Play and then use the console command “DISABLEALLSCREENMESSAGES”

When you use this any messages like the rebuild lighting message.

I hope this helps.

Tim

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ah, that’s it! thank you, tim! :slight_smile:

thank you!

Thanks for the answer Tim!

thank you very much all friends

Thanks for the BP info does exactly what I need :slight_smile:

Since Unreal Engine 4.7, there has been a more simple answer to this question. To disable all screen messages, you must simply open up the Console (you can do this using the ` key) and type in “DisableAllScreenMessages” and it should go away. Hope this helps!

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hi, this does not help ,as for me the screen messages are essential for some parts of game and debugging. I need a selective disable lighting messages only. This HAS to be in the editor somewhere,

hi tim, is there a way of hiding only lighting screen messages as we need some of the other ones for gameplay and debugging?

I too have the same problem. Did you manage to find a way to selectively only disable lighting related message?

This should really be a tick box instead of having to go through the console commands.

Is there a way to turn the messages back on without restarting the editor? Would be very useful.

I figured it would be ENABLEALLSCREENMESSAGES and it worked.

I would advise you not to disable these messages via console, because you might want the editor to tell you what’s going on when you’re editing. If you disable via console, all the messages disappear at all times.
If you solve it in the level blueprint, the messages will only disappear ingame, which is probably what you want. The blueprint is super easy.

Just use ENABLEALLSCREENMESSAGES!

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