H-H_2 has degenerate tangent bases which will result in incorrect shading:
I made a hill and house in Maya 2014, exported with FBX. There are no textures in the scene as of yet. When I import, I always get the error posted above. Is this because there are lights in my scene in Maya?
In 4.7 MikkTSpace tangent basis was added to the engine. Any tangents that do not align with this will kick back the degenerate tangent error. The warning message could use some tweaking to better reflect this as a UV mapping issue though. In 4.8 you’ll still get the same error message with any assets that do not have UV mapping that falls in line with the MikkTSpace method, but you’ll have the option to disable MikkTSpace in the Static Mesh Editors build settings to use the method that was set before 4.7 was released.