Hello, I have a varible which is the player controller id which i would like to pass on to my level blue print and a few others. I have tried casting but find myself needing the id to cast to the correct player controller in order to get the player id, can anyone help me with this please?
Well you could create a variable for player controller , when you do the cast you could set this variable.
Now you have access to all the content of the casted object.
Here’s an example of casting a GameModeBlueprint to a CharacterBlueprint or any other blueprint.
Then you can just drag - GET the new variable into the graph, and as you drag to link it you will get all the content of the object.


