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3DLIFE - Old TV
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0
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3
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April 28, 2026
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Flying bug
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0
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17
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April 28, 2026
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5.7.4 pcg bug
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0
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13
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April 28, 2026
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I can't launch UEFN aftre the update
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12
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129
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April 28, 2026
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Mashalfy - Garbage Asset Finder
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0
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3
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April 28, 2026
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Substance 3D Materials Not Reflecting Light Properly
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0
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9
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April 28, 2026
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Dude. Where's my clothes?
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2
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21
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April 28, 2026
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Contextual Animation Scene with MotionWarping - snap into 0,0,0
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1
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98
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April 28, 2026
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USD import issue when trying to import skeleton with animation
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4
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26
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April 28, 2026
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Collision is not showing when you create a mesh via spline in modelling mode
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0
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10
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April 28, 2026
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Infinite loading
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1
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25
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April 28, 2026
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Present United 3D - Stylized Trees Pack
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0
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5
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April 28, 2026
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T.C - Auto Lightmap Resolution : Geometry-Driven Density Optimizer
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0
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3
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April 28, 2026
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How to select a Section in the Outliner of the Sequencer Editor with C++?
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1
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31
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April 28, 2026
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AT : Games - AH-64 Attack Helicopter with Cockpit
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0
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3
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April 28, 2026
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Save Location Problems
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1
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21
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April 28, 2026
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Community Tutorial: Branching in Unreal Revision Control in #UEFN
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0
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13
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April 28, 2026
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UI Materials can no longer be used with Static Meshes and are broken on live experiences
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2
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108
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April 28, 2026
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Mobile Fab Store is broken
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3
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58
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April 28, 2026
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Oleksandr1987 - Vintage Leather Suitcase - Realistic Low-Poly PBR Prop
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0
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3
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April 28, 2026
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Point Cloud Plugin
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0
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13
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April 28, 2026
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Procedural Vegetation Editor cannot export Non-Nanite Foliage
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0
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16
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April 28, 2026
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(4-27) Light switch widget
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12
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1170
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April 28, 2026
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How to Control Multiple Variant Manager Actors Using One Widget?
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1
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76
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April 28, 2026
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UE5.3 - Compile error in BlackboardKey.h when compiling a class inheriting from UBTTaskNode
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1
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147
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April 28, 2026
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When I create a morph target in my skelatal mesh for a Metahuman the morph target doesn't work on the LODs.
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0
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53
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April 28, 2026
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taiyanggongqijun - Mature Male Character Casual Style Fully Rigged Blendshapes
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1
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23
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April 28, 2026
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5.6.1 - Ribbon NIagara systems broken on AMD GPUs?
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1
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135
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April 28, 2026
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Palacio de Bellas Artes, México
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0
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15
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April 28, 2026
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Imported Datasmith Model always loaded in the world partition grid at runtime
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5
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767
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April 28, 2026
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