With the move from the old site I thought it was about time I added the game to the thread.
About the Game
In Zulu Response play either as a British soldier or Zulu warrior in first person in a simulated tactical game for singleplayer, co-op or mulitplayer.
The game is based off true stories from the African Anglo Zulu wars of 1879 where each player has intelligent AI and reserves they command.
Command a Squad of AI
There are different classes of player with each having a unique squad of Zulu or British AI to command. The AI can be commanded as a whole unit, smaller groups or individually.
The size of a squad and number of reserves depend on the player class and whether they are Zulu or British.
The player can:
- assign rally point destinations, generic target areas or have AI follow you
- command the British AI to form up in battle lines of standing and crouched
- assign British AI target locations and order them to fire on command
- Command each line of AI to fire at once or alternate between standing and crouched soldiers to create a constant hail of bullets
There are many configurable game options which make each game unique. Adjust realism settings for weapons, AI skill, environment, movement and tiredness during battle:
- Tiredness impacting player movement
- Weapons and melee effectiveness, adjust for each player and AI class
- Adjust levels that impact AI tiredness in battle
- Update the speed and frequency that AI move, fight and detect a target
- Adjust Zulu speed and movement based on health
- Command distance: will AI only respond to orders if in hearing range
- Select game objectives like walls to breach, target spawn areas and numbers to escape
- Game timer
- Choose to have weapons smoke linger on the battlefield and create an eerie smoky battlefield
- Iron sight or cross hair
- Re-spawn or have it hardcore and realistic where player death ends game
- Options for AI quick recognition: choose none, name or have symbol tags appear above AI in your squad
- Reload: auto or player initiates
- Spear impalement
- Soldier cowardice: set a level that impacts desertion and AI morale in battle
- Frequency of player requested Zulu charges
- Percentage of Zulus that form an Impi charge
- Number of reserves for a player
- Choose an in game marker cursor
Medals and Rewards
Earn medals (British) or rewards (zulu) in game. Your AI will respect a commander who has earned medals and rewards and will fight harder or trade them in whilst in game for a benefit.
The maps are realistic and based on the actual battlefields of 1879. They have been scaled to the real world and based off satellite images, old drawings and maps from the period.
Relive the Battles
We’ve based our maps and gameplay off the actual battles or flash points from the war.
Since the video was shot the fog and lighting were adjusted and whilst I run a PP Volume I added a World Post Process Chain which has enhanced the landscape. Here’s some images with the PPC and adjustments taken from 2 different maps.
The sun in early afternoon on a hot African day:
(hmm, I rescaled the images now whilst they look sharp on my PC they seem blurred after upload, not sure why but I guess you can see the idea)
Hippo under a tree
Late afternoon sun, from one of the maps shot in the video:
You can get further information on the game on the Steam Store