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Thank you very much for the thorough testing, hololux.de! btengelh and me were on that same track when we were troubleshooting his issue, but I didn’t know about the “Load Asset” node, so I never managed to find a better solution. And yes, that would explain why it worked for me as I was testing on the overview map which already has all letters spawned in the scene! I tested on a blank project and could reproduce the problem.

However, the Load Asset node is giving me some trouble…

I moved the Spawn Text nodes out into the event graph and refactored the variables a bit to be able to use the latent Load Asset node. The refactoring worked with the way I did it before, but with the Load Asset node, the text fails to spawn at all, both in the editor and when updating the text after a second of delay.

Here’s how it looks like with Load Asset:

https://puu.sh/v8Vnd/3fb7182e67.png

And here’s how it looks like with the way I did before:

https://puu.sh/v8VrA/7fe0d1a63f.png

That’s when pressing the compile button on the script though, but when I debug and reach that part during play, the execution continues past “Completed” and past the cast, and everything looks good in the script, but it still fails to spawn.

So yeah, I’m unsure of what the problem is at this point. Will look into it more, but if you have more experience with Load Asset, maybe you have any ideas on what could be wrong?