Zoom with Set view target with blend

Hi! I use Set view target with blend to change camera from character to focused on object, but i want to keep the zoom in/out possibilities. Can anyone explain please how to make it

Set view target just moves the camera around. If you want to zoom in and out, try field of view. It’s a setting on the camera :slight_smile:

Thank you! But can you explain please how to make it? or maybe other way to glide between Character and Actor cameras keeping wheel scrolling possibility?

It’s a settable item on the camera

You can’t change it while you’re doing a blend, because you’re switching between two cameras then.

If you want to be able to move around and zoom in and out ‘ad hoc’, then you need to write a blueprint ( with a camera ) that does it for you :slight_smile: