Zoom with Set view target with blend

Hi! I use Set view target with blend to change camera from character to focused on object, but i want to keep the zoom in/out possibilities. Can anyone explain please how to make it

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Set view target just moves the camera around. If you want to zoom in and out, try field of view. It’s a setting on the camera :slight_smile:

Thank you! But can you explain please how to make it? or maybe other way to glide between Character and Actor cameras keeping wheel scrolling possibility?

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It’s a settable item on the camera

You can’t change it while you’re doing a blend, because you’re switching between two cameras then.

If you want to be able to move around and zoom in and out ‘ad hoc’, then you need to write a blueprint ( with a camera ) that does it for you :slight_smile: