Zoom in / out of render target

Hi,
Is it possible to zoom in and out by user input inside a render target. Essentially I am trying to create a model viewer where you can rotate and zoom into the object

Yes, but you need to move the camera generating the texture :slight_smile:

You can write a sort of ‘pawn’ with the camera in it, and use input to move the camera around in the blueprint.

Ah ofcourse, that makes sense. Do you have any tips on how to prevent the camera from zooming in too much/clipping through the objects (the objects are different sizes)

Ah, you’re off on your journey there… :slight_smile: Perhaps ‘object bounds’, although that can be quite unpredictable.

If you’re rotating the object or camera, it’s gonna be tricky with things like ‘brooms’ :slight_smile:

Ha fair enough, maybe if I attach a spring arm to the camera and then attach the spring arm to the mesh I’ll give something like that a try

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That might work :sunglasses:

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