zoom in on my landscape turn material terrain in black

Hi, I’m trying to gain experience with Unreal and it’s difficult to explain my problem. I’m manipulating a project with complex materials so I can practice. Now it happens that everything seems to work, but as I zoom in on the ground progressively the textures disappear turning black in some areas which get bigger and bigger the further I zoom. This does not happen at all points on the ground. What can I do? the terrain material in the terrain static mesh editor has a weird black side on top could that be the problem? and originally I think it was snow. in the original project. However I don’t know how to change it. I’ll try to attach a couple of pictures. Thanks to anyone who tries to answer me.

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It looks like you’ve coded something in the material. Have you, by chance, put something in there to change textures / texture size depending on camera distance?