Hi, I’m having problems with changing the field of view of my camera at certain moment. I am a newbie both with the engine and c++, so I might have made a mess.
I tried this in the first game template and since I have no idea yet how to bind keys I tried to add the zoom to the built-in onFire function from the Character class. I was thinking about setting the field of view to a float that I have declared EditAnywhere so that I could edit outside visual studio. The problem is nothing changes when I try the game.
Here’s the method:
The underlined one is the only line I added.