In the original Unreal Engine, at least for UT99, the map editor had a “Zones” feature and properties could be assigned to the zone and zones could be named. Is something like this present in UE4? In UT99 for example, it was possible to name a zone, for example, “Ammunition Room” and player could bind a chat command that would say, “Enemy Flag Carrier is here (Ammunition Room)”. Is that feature present in UE4?