Tryzillya Tree.Lab: Professional Procedural Vegetation Solution.
Tryzillya Tree.Lab is a high-performance native solution (C++) for procedural vegetation generation directly within Unreal Engine 5.6.1 and 5.7.1+. The plugin is designed to provide maximum flexibility in creating unique natural assets, combining fast iteration speed with high-quality final results.
KEY ADVANTAGES FOR DEVELOPMENT
● For Independent Developers (Indie)
Cost Optimization: Build your own library of unique flora without the need for expensive third-party software.
Rapid Prototyping: Instantly change the visual style of a location using preset parameters and generation seeds.
Efficiency: Generate optimized models ready for integration into projects with high performance requirements.
(We recommend simplifying leaf materials for better performance.)
● For Professional Studios
Automated Pipeline: Integrate the generator into the workflow for mass production of variant assets.
Technology Compatibility: Full support for architectures that meet modern Next-Gen project standards.
Structure Control: Advanced "Save As" export system to maintain strict content hierarchy within the project.
TECHNICAL PARAMETERS AND SETTINGS
┌────────────────────────────────────────────────────────────────────────┐
│ TEMPLATE AND RANDOMIZATION CONTROL │ └────────────────────────────────────────────────────────────────────────┘
■ Seed: Generates unique forms based on a random number.
■ Preset: Template system for quickly creating common tree types.
■ Scale: Precise object scaling in the range of 0.1 to 10.0.
┌────────────────────────────────────────────────────────────────────────┐
│ FORM CONTROL AND DETAILING │ └────────────────────────────────────────────────────────────────────────┘
■ Height & Radius: Parameters for height (units) and base radius.
■ Sides & Segments: Controls the density of the polygonal mesh.
■ Taper & Curve: Adjusts trunk tapering and curvature.
■ Twist & Noise: Applies geometry twisting and adds natural irregularities.
┌────────────────────────────────────────────────────────────────────────┐
│ BRANCHING & LEAVES SYSTEM │ └────────────────────────────────────────────────────────────────────────┘
■ Branch Control: Number, length, and spread angle of branches.
■ Sub-Branches: Generation of secondary branches to enhance detail.
■ Leaf Factory: Parameters for leaf density, tilt angle, and variation.
■ Gravity: Physically accurate simulation of branch sagging under their own weight.
And other parameters…
PACKAGE CONTENTS
The product includes a complete set of tools and ready-to-use content for immediate start:
Demo Scene: LevelForGenTrees with preconfigured lighting.
Model Library: 30+ ready Static Meshes (Oak, Birch, Pine, Shrubs, Deadwood).
Materials: 8 professional-grade materials, including a Landscape material with Pixel Depth Offset support.
Texture Atlas: 16 high-quality textures for bark and leaves (1024×1024) (AI-assisted).
WORKFLOW
Generation: Each parameter change updates the model in the temporary directory "/All/Game/Generated_Trees".
(We recommend clearing it of unnecessary files regularly.)
Export: Use the "Save As" function to transfer the final Static Mesh to the target project folder.
Optimization: Configure the built-in LOD system (up to 10 levels) to balance quality and performance.
TECHNICAL SPECIFICATIONS
● Engine Version: Unreal Engine 5.6.1+ / 5.7.1+ (Native C++).
● Polygon Count: Base ~4,000 polygons, optimizable to 2,000–3,000 without loss of detail.
● Technologies: Nanite-ready, Lumen-ready, RTX-ready, automatic LODs.
● Platform: Windows 64-bit. (Does NOT include Windows dependencies)
CONTACT INFORMATION AND SUPPORT
For technical support or suggestions to improve functionality, please contact us through the following channels:
Official Website: http://tryzillyast.zzz.com.ua
Documentation: http://tryzillyast.zzz.com.ua/DocumentationTreeLabPlugIn.php
Technical Support: tymurofficedev@gmail.com
Tryzillya TreeLab — A professional approach to procedural nature.