if you get the distance along spline of the end spline point, you can use a timeline to lerp between 0 and that distance, and plug the result into a GetLocationAtDistanceAlongSpline node, to find out where you should SetLocation of your character.
if you get the distance along spline of the end spline point, you can use a timeline to lerp between 0 and that distance, and plug the result into a GetLocationAtDistanceAlongSpline node, to find out where you should SetLocation of your character.