zhanqisen - 114 Japan female head girl avatar sculpture detail character d

Human head sculpt created in Zbrush;

Head has a nice anatomy proportions;

For learning and secondary editing

Was sculpted only primary forms;

Can be used as a base mesh for your projects;

Topology is decimated (triangles);

NO UVs NO textures, just highpoly mesh data only;

Available formats;

To edit or modify GLB files, professional 3D modeling software such as Blender, Maya, or 3DS Max can be used.

Topology:Triangular Faces

Face Count:1,300,000 to 1,500,000

Vertex Count:800,000 to 900,000

For using GLB files in games, engines like Unity or Unreal Engine are suitable.

Zbrush 4r8, 2018 or higher);

OBJ (Additional obj file format to open it in some other software);

FBX (Prepared for 3d printing);

Hope you will like it;

And of course check out my profile to see the other cool stuff!