I was getting bored and got suddenly jumped by the black friday sale, and bought some cool looking assets
I started working on a concept of a game…
The story is - you’re an AI designed by even more omniscient AI, and setup to compete with other players to prove you’re the best out of selected group in an experiment.
The core concept is that you do not control your units in this game. You make macro strategical decisions and constantly adjust your production line and upgrades to achieve one of 3 goals as win conditions.
You can win by military overpower of other players.
You can complete entire upgrade tree and invest heavy into ascending your AI character and leaving the simulation first - thus proving you’re the best.
Or you can win by map control of alien relics.
So 3 styles of winning condition - military, economic, tactical.
By working on your win goal you must keep an eye out for your enemies attempts to be faster than you.
Your units not only gain upgrades but are build from components giving aprox. 1080 Vehicle combinations, and 4608 infantry combination. Each unit can have up to 4 abilities (passive and active). Each have one of 3 decision trees - Aggressive, Defensive, Exploring. Upgrades also unlocks new decision ai make (like outflanking, sneaking, grouping into squads), as well as improve on their sight, range, accuracy, hearing.
Units have limited senses and wont have your knowledge of the battlefield condition. However they will communicate with each other and exchange information gathered. So a scout can give valuable information to a commander droid, whom will band 4 more droids and a tank and go to designated location, to find a dead alien creature there and some scrap. then this combat unit if comes across a harvester could inform him about the location and escort him there and back to base.
I will add those features slowly and see what works and what doesn’t. Such concept could make balance quite hard - so I might drop few features.
First day behind me. Added camera control, and building features. I’m pretty happy with the controls so far. I will add Units over the weekend
I’m using so far:
Vladimir Tim assets for units and buildings
Dungeon Architect for random map generation
Easy Ballistics for multiplayer projectiles
ABLE ability system
Materialize Effects from marketplace