Hey I’m a small Indie and I’ve been working on a fun project called ZeroG,
been finally able to work on it bit more and want to share it here for people who might be interested in testing it out.
feel free to leave any feedback or what you would like to see in the game.
Download:/downloads/zerog
Controls:
WASD Normal Walking.
Shift Sprinting/Boost.
Space to Jump.
Q or E to roll while in 0G mode or in ships.
R to interact with ships and doors.
L to toggle the Hud
1 to toggle Musik
H to restart.
I hope you will enjoy it, fly safe o7
Patch Notes.
**(Current) **Ver 1.6.3
-Added Smooth Camera to the Ships.
-Added 3rd person view to the Ships.(Press 2, you also can look around with alt)
-Various Performance tweaks.
-AI Ship spawners can now be destroyed.
-Ship take less damage now.
-Fixed collision bug in new spawned ships.
-Fixed Station doors.
-Fixed player jumping on the planet.
-Fixed Serrow Hatch door rotation.
-Changed health of the Serrow form 350 to 500.
-Changed the Camera height in the Serrow for a better view.
Ver 1.6.2
-AI now predicts targets path.
-ReSculped the moon.
-Added an enemy camp on the moon.
-The character should no longer slide on the surface.
-Performance tweaks.
-Bullets are now visible for the full lifetime.
-Added turret to the Vehicle.
-You can now lift the Vehicle.(hover above it for a second.)
-Added a bigger signature to the ships for an easier rocket lock on.
-Added Health regeneration.
Ver 1.6.1
-Reworked bunch of code.
-ReSculped the Moon to add more interesting landscapes.
-You can now Properly walk on the moon.(Jumping is still a bit buggy)
-Doubled the size of the moon.
-Performance tweaks.
-Removed the ability to fly on the moon.
Ver 1.6.0
-Fixed player navigation on the planet(player should now properly rotate around the moon)
-ReSculpeted the moon and added a normal map.
-Added Ambient music.
-Added several other sounds.
-Added a Jeep Vehicle which you can find on the moon.(marked out with a green beacon.)
-Added AI Spawn to the Som System.
Ver 1.5.5
-Added Mega-map(started working on flying to different systems which will all be part of one mega-map, look out for a ring close the station.)
-Added a new moon.
-Added Gravity to the Planet/Moon.(Affects ships and player)
-Added you can now land and walk around on the Moon.(this is still a bit buggy in some locations.
-Added code to prevent rendering/moving issues when the player moves far out of the map.
-Added Ships can now grab onto asteroids.(press g to unlock again)
Ver 1.5.3
-Added Health to player ships.
-Added a Console to spawn ships.
-Added physics astroids.
-Updated the unreal engine project from 4.16 to 4.18
-Fixed AI Flying out to nowhere.
-Fixed AI infinite missile spawns.
-Cleaned up a bunch of code.
-Made Forces/torques frame independent.
Planned features
-Adding economy(for each ship kill you get money, maybe also mining.)
-Ship upgrades you can buy.(Health, More speed, More damage)
-Repair/Resupply Station.
-Adding Ammo.
Ver 1.5.2
-Reworked targeting + faction system(Enemies should now randomly pick a target instead of focusing on the player.)
-Added Astroid field to spawn points.
-Reworked rockets, (should now always cause damage and explode, instead of orbiting the target.)
Ver 1.5.1
-Added Physics grid to the Station(removed G Key for changing to G/ZeroG mode.)
-Added New environment meshes.
-Ship spawn points orbit now.
-Reworked code for Ships, Player, AI_Ships